Virtual Interaction on Augmented Reality for Education

Virtual Interaction on Augmented Reality for Education with Nonparametric
Belief Propagation Algorithm

The Augmented Reality technology algorithm is used to visualize
the education materials for the students to understand easier. The student can
interact with the virtual environment and view virtual objects that have been
computed in the system. Human movement and reaction will be recorded as a
virtual object and able to communicate virtually using image processing. Augmented
Reality provides feature that complement each other from the results displayed
by the computer-generated images to provide another experience for the user.
The real environment is given an additional reality to the result processing
performed by the computer.

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Virtual and Augmented Reality in Education

Augmented Reality technology brings up the educational
levels by linking the engineering knowledge with the virtual technologies. The
researchers and the designers of the Augmented Reality technology are currently
working on the discussion to improve the teaching method through the virtual
technologies for any problems and solutions. Hence, they can conclude and
identify new issues to direct the future researches. This will result the
Augmented Reality technologies are reaching every educational level and
intending to define and advance the state of art in this field. As it’s
motivating the students to learn, the developed tools show its potential in
Augmented Reality.

 

Utilizing virtual and augmented reality for educational and enhancements in
engineering

Implementing Augmented Reality technology into education
field is a technological revolution over the past several decades. Augmented
Reality represent some of the newest modalities being integrated into
engineering practise. Based on the research, it’s stated that the
implementation of new technologies such as Augmented Reality is imperative to
increase the exposure of student to engineering procedures. The engineering
procedures require vast amounts of knowledge, superior technical skill and
meticulous preparation. The Augmented Reality may serve as integral tools in
the pre-operative rehearsal and the overall development of engineering skills.

 

User Experience in Augmented Reality applied to the Engineering Education

Engineering will always be a process of extreme importance
to most of the sectors. Certain tasks involving the engineering processes
cannot be performed by robots due to the complex geometry or certain
constraints. Augmented Reality can solve the problem by letting the student to
simulate the engineering process. Hence, the students can gain knowledges and
experiences in simulation. Some engineering processes that are unable to be
automated and must be carried out by highly qualified professionals. So,
Augmented Reality technology is assistive in the virtual practise and
simulation process to train or educate engineering students. Training using
Augmented Reality can saves time as the technology enables the student to
realize the process and have the same control process equipment.

 

Using Augmented Reality to optimize students’ performance in Higher
Education

The Augmented Reality encourages students to explore more
for knowledge and provide a response to their concerns. Augmented reality
allows the linking of images with their corresponding metadata in real time.
The connection is managed by an advanced device, which enables integration with
the software that adds virtual components such as messages or information to
the real images in real time. This system requires a powerful CPU and enough
RAM memory to smoothly process the images taken by the cameras. The device can
also include a GPS system to detect the user’s location. Relying on the images
taken by the camera, the real world can be simulated using a system of
coordinates, orientation sensors, magnetometer, inclinometers, inertial sensor
and other recent technologies. There are several open source software
applications such as ARToolKites. This application allows the overlapping of
information with images in real time. The Augmented Reality has a huge
potential for education field. The teachers should adapt to new setting and
find possible uses and applications for the new technologies. To keep the next
generation standard to a certain level, constant changes and modifications are
required in this fast-paced society.

 

Towards an Open Learning Environment via Augmented Reality (AR):
visualising the invisible in science centres and schools for teacher education

Augmented Reality is a modern computer-assisted
learning-environment that combines the observed real-world phenomena with
graphically added information or images, even spatially positioned sounds can
be used. The augmented information is to enrich the original phenomenon by information
that is useful in many kinds of revolutionary applications in education,
including the study of architecture, art, anatomy, languages decoration, or any
other subject in which a graphic, simulation or 3D model could improve
comprehension. However, teaching applications of augmented reality are still
minimal. The virtual information produced by computer merged with video
streamed from a webcam that is recording the real-world phenomenon. Augmented
Reality supplements real world perception and interaction which allows the user
to see a real environment augmented with computer-generated 3D information. Based
on the response, Augmented Reality was considered more innovative than ICT.
Augmented Reality is capable to combine real objects with virtual objects and
place suitable information into real surroundings. It also can visualize the
invisible constants by projecting virtual objects onto a real experimental
setting.

 

Specifics of Visual Perception of The Augmented Reality in The Context of
Education

Augmented Reality is a specific innovative technology or
technologically induced perceptual environment based on the combination of
perceived real environment and augmented. Augmented reality can become
innovative didactical tool and contribute to a more effective and
better-quality education activities through enhancing the system of didactic
tools and their functions and become thus a suitable tool for supporting
cognitive processes in various educational fields. This presumption is based on
the properties of augmented reality, which owing to the combination of the real
world with augmented information in various forms of their relation can
increase informative value of the perceived, or mediated content and
simultaneously provide various levels of modality when transferring information
through various perceptual channels with the use of suitable forms of
interaction of the perceiver with the content.

 

Improving Students’ Motivation in Learning ICT Course with the Use of a
Mobile Augmented Reality Learning Environment

In Augmented Reality learning application, materials that
draw on the endogenous standpoint are the multimedia contents, such as 3D
objects, audio narration, and demonstration videos. To invoke exogenous
learning, instructional sheets, guidelines, and cognitive tools are available
to help knowledge construction. Finally, materials that tap on the dialectical
view consist of collaboration and support tools, such as Facebook and Google
doc. These tools serve as the communication platform of Augmented Reality
learning tools, of which learners could partake in discussion sessions to solve
a given task. The users can use the various features available to develop Augmented
Reality contents using various templates. The developed Augmented Reality contents
can be uploaded to the system’s server as cloud contents, which can be
downloaded to users’ devices. Users can access, share, and distribute such AR
contents using some of the novel features available, such as popular hashtags
based on trends or templates. Having this quick and precise search of relevant
contents helps students in their learning process as it can proceed without any
delays or interruptions. Interestingly, any devices that have internet
connectivity, such as mobile phones, can access such Augmented Reality
contents, thus expanding the learning envelope that makes learning become more
pervasive and encompassing. The implementation of Augmented Reality can help to
improve students’ motivations. The learning tool can be used as a learning application
to help students to learn anywhere, anytime, by capitalizing the mobility of
mobile devices.

 

Applying Augmented Reality in practical classes for engineering students

Augmented Reality technology allows one to learn
step-by-step the functional scheme of the training system and helps in carrying
out the practical training. It begins with the camera initialization, the video
stream request and the allocation of the frame out of the stream. Then, the
necessary image, particularly the QR-code, needs to be found. When the code is
found, the information is being exported. After this, the application sends a
request to the database to find the right object. Next, the information is
being out over the frame. For higher level of education, it includes a set of
systematic knowledge and practical skills that allow solving theoretical and
practical problems in the professional sphere, using and creatively developing
modern achievements of science, technology and culture. Training system are
necessary in the educational process, and the significant results in this area
can be achieved due to the technology of Augmented Reality. The technologies
are introduced as a need as it’s contributing to the improvement of knowledge
and requirements for changing education at a higher level.

Using Augmented
Reality Video in Enhancing Roof Components Comprehension for Construction
Management Students

Augmented reality is the superimposition of computer
generated digital information over real world views. The architecture, construction
and engineering (AEC) industry has begun to explore applications for augmented
reality and many researchers are completing work in this regard. The primary
research areas for augmented reality in the AEC industries have focused on the
use of the technology in the field. The augmented reality setup showed promise
for increased productivity since the graduate students who had never used
augmented reality technology were able to complete the inspections more
effectively. That work demonstrated the ability of students to use a new
technology effectively with little training, however, little follow on research
can be found regarding the use of augmented reality for AEC related educational
experiences. Augmented reality is an emerging technology in the AEC industry,
which demonstrates promise in a variety of applications. The application of
augmented reality for educational purposes has not been as explored as much as
other use cases. Augmented reality technology has the potential to be
intertwined through the entirety of the construction process and some recommend
that AEC members monitor this area of study to stay up to date, due to its
rapid evolvement.